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jc keynote

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QC 2005 is up and running, but no one is mentioning JC keynote?
Last year he promised peek in his upcoming engine!
Can anyone tell us when will he speak?
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Friday, August 12th
02:00 PM - 04:00 PM

QuakeCon Keynote - John Carmack
id Software Co-owner and Technical Director / Main Stage

http://www.quakecon.org/schedule.php
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I can't wait to see what he got for us this year!!
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Good, I'll have time over the weekend to do a transcript if GSpy gets us another set of videos. :lol:
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Two weeks ago Marty Stratton said there won't be any footage of the new IP/Engine. Here: http://www.gamecloud.com/article.php?article_id=966

P.S. Bear in mind Marty also said there wouldn't be any new Quake Wars footage and they released two new screenshots today so while there is a slim change JC will indeed show new engine stuff I wouldn't count on it.
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Two weeks ago Marty Stratton said there won't be any footage of the new IP/Engine.
Damn! :(
I would be satisfied with "project-offset-alike" demonstration (maybe a bit longer :))!
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thus far Carmack has not stated anything too surprising. the audio portion of the webcast is somewhat poor and since i'm at work i don't want to soak up company bandwidth for two (2) hours straight. of the things i have heard, here a few highlights on his console centric speech.

- id software is doing some research on the PS3 and Xbox360. the nintendo revolution is not currently on id future plans.
- IBM may have introduced the multi core / SPE architecture to the console arena one generation too soon; it's too much of a dramatic shift.
- parallel programming is and will continue to be very difficult to realise significant benefits. i have personal experience with parallel programming so i agree.
- Carmack admits he's not a AI or physics programmer so he's pretty much neutral in this regard.
- with graphics there's many techniques to achieve your goals where you can tailor the solution as appropriate but with physics you pretty much have to model the system precisely all the time.
- Sony is toying with the idea of an "open model" for software development on the PS3. Carmack doesn't know too much about the details but he thinks some barriers in becoming a PS3 dev may be somewhat relaxed. Microsoft is not heading down this route and instead will maintain is strict hold on what gets developed and released on the Xbox360.
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His talking about his cars was funny :)
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Preliminary transcript:

http://www.filerush.com/forums/viewtopic.php?p=11114#11114

Video here: http://www.filerush.com/download.php?target=QuakeConCarmackKeynote.zip

More transcript here: http://www.amdzone.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=169&page=1
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Did he not talk about his next generation engine at all?!
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Hmm, I really like the part where he basically smacks Sony and M$ upside the head and says out right that the consoles coming out are only about as powerful as a high end PC right now.
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Did he not talk about his next generation engine at all?!

He did mention some things in passing, the thing I remember the most is that it's using an advanced form of MegaTexture which is as close to hardware memory virtualization as he can make it.
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quake 3 source code to be released soon. /cheer

epic
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quake 3 source code to be released soon. /cheer

epicRealy? thats cool. this is bigger news than any new engine to come out in 2008.
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Realy? thats cool. this is bigger news than any new engine to come out in 2008.

Apparently if all goes well, it could be released next week. :)
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