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There's a selection for Hardware/Software T&L. Is there an advantage/disadvantage to picking the hardware T&L as there is no fixed function hardware anymore? =============
It might reduce the performance from 546 fps down to 487 if turned on? :razz: =============
There's a selection for Hardware/Software T&L. Is there an advantage/disadvantage to picking the hardware T&L as there is no fixed function hardware anymore?
No disadtvantage. Shader based cards emulate fixed hardware t&l with a vertex shader that's all. There shouldn't be any performance issues because of that though especially on todays cards. =============
Ah ok, thanks.
Oddly enough, Max Payne seems to run a lot worse than Max Payne 2. :? =============
Ah ok, thanks.
Oddly enough, Max Payne seems to run a lot worse than Max Payne 2. :?
That's normal. Better optimized engine is my guess. =============
Ah... thanks for the confirmation. =============
Ah ok, thanks.
Oddly enough, Max Payne seems to run a lot worse than Max Payne 2. :?
Yep, it runs much better than the first one. And it looks better too. I find it still a nice polished game =============
It's too bad we can't easily use the Max 1 level data in Max 2. :p =============
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